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BALATRO--------------------------------------------------------------------------------------------------------------------------------------- Jokers have four different rarities, denoting how likely they are to appear in a given run: Common (61 jokers), Uncommon (64 jokers), Rare (20 jokers), and Legendary (5 jokers). In general, higher rarity jokers can be more powerful, but when a joker has no direct analogue of a higher rarity, it can be difficult to determine if it is "better". When generating Jokers at random, there is a 70% chance of generating a Common Joker, a 25% chance of generating an Uncommon Joker, and a 5% chance of generating a Rare Joker. A Legendary Joker can only appear from The Soul Spectral Card. Jokers have a number of key terms that are vital in understanding how they work. When Scored: The effect triggers when a card is scored. If the card is played but not scored, either from not being part of the scored poker hand or from being debuffed by a Boss Blind, the effect will not trigger. Contains: The hand has the referenced hand as a part of it. For example, a Three of a Kind "contains" a Pair, despite scoring as a Three of a Kind. A Four of a Kind played with five cards of the same suit "contains" a Flush, and will trigger Flush Joker effects. Refer to the hand information in-game for a more detailed breakdown on which hands contain others. Notably, a Four of a Kind is not considered to "contain" Two Pair. Is: In contrast, "poker hand is a pair" means the whole hand is classified as a pair, and the cards played don't constitute a higher-ranked hand. When Blind is Selected: The effect triggers when you select a Blind. It will not trigger if the Blind is skipped. In Deck: The effect depends on the remaining cards in your deck, not including cards in hand, played or discarded. In Full Deck: This counts some attribute of your complete deck, referencing all cards whether they were drawn, played, discarded, or are held in hand. Add: Adds a playing card to your deck permanently. Destroy: Remove the target card. If a Joker is destroyed, no money or bonuses are gained that selling it would give. Create: Creates a certain type of card, be it a consumable or Joker. This action always requires room for the card in question to take up. Gains: Adds a (usually) permanent effect to the target card. This is usually referring to the Joker with the effect, though not always, as seen with Hiker. Retrigger: This Joker will score a card again under certain conditions outlined by the Joker. This extra score will activate all effects that take place when the card scores, including effects from other Jokers, enhancements, editions, seals (besides Red Seal), and chips from the card itself. Debuffed: This Joker and its edition can no longer trigger. It retains its full sell value (and can still be used by Swashbuckler/Temperance/etc). It can still be targeted by random effects such as Madness or Wheel of Fortune, but not by the Crimson Heart boss blind. List of all jokers and their abilities --------------------------------------------------------------------------------------------------------------------------------------- How to Play Jokers Home |